
This bonus in damage is identical on Nightmare and Hell. Both Ranged attacks and Melee attacks receive the same bonus.


It appears to only be applied to monster attacks listed in monstats, and does not transfer to monster skills. So effectively, the increase in damage is: To include the extra player bonus, you could simply modify the above equation to be: Monster Max Damage = (Monstats.Max * Monlvl.Damage) / 100 Monster Min Damage = (Monstats.Min * Monlvl.Damage) / 100 On Nightmare and Hell, monsters get a damage & AR bonus is 6.25% per extra player above 1.įor example, to determine a monsters damage, you would take their monstats.txt value, and multiply it by their monlvl.txt bonus, then divide the result by 100: Irrelevant to magic / elemental type attacks. Setup #1: Andariel's Visage 15%IAS/30%FR jewel, Insight Ethereal Giant Thresher (Support Mercenary). Will be discussing the 3 general setups most commonly used throughout the characters: SLevel 15 Fade- all resistances, -79% curse duration, +15% DR.

Treachery In Ethereal Bugged Archon Plateĥ% Chance To Cast Level 15 Fade When StruckĢ5% Chance To Cast level 15 Venom On Strikingĭefense: 786 base maximum ethereal *1.5 bugged defense - 1179 +Life per level does not work on resistances, at best. +1-1.5 To Life (Based on Character Level)ĭefense: 786 base maximum ethereal *1.5 bugged defense - 1179 +200% ed - 3537 +15 defense (El rune) = 3552. Refer to: Extensive Mercenary Builds Guide under Merc InformationĪct 2 mercenary offensive nightmare (Might) stats level 90Īct 2 mercenary offensive nightmare (Might) stats level 98įortitude In Ethereal Bugged Archon PlateĢ0% Chance To Cast Level 15 Chilling Armor when Struck
